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Signs
1 - Recognition
Duration: Instant
Cost: None
Effect: Allows you to recognize other members in the room.
2 - Signal
Duration: Instant
Cost: None
Effect: Talk to other CoL members in the same room you're in.
3 - Warding
Duration: 10 seconds/level
Cost: 1 mana point
Effect: Adds +5 to DS
4 - Striking
Duration: 10 seconds/level
Cost: 1 mana point
Effect: Adds +5 to AS
5 - Clotting
Duration: 10 seconds/level
Cost: 1 mana point
Effect: Stops bleeding for a short period of time.
6 - Thought
Duration: 1 minute/level
Cost: 1 mana point
Effect: Works like the crystal amulet. Cannot use it for selling channel.
7 - Defending
Duration: 10 seconds/level
Cost: 2 mana points
Effect: Adds +10 to DS
8 - Smiting
Duration: 10 seconds/level
Cost: 2 mana points
Effect: Adds +10 to AS
9 - Staunching
Duration: 20 seconds/level
Cost: 1 mana point
Effect: Stops bleeding, stronger than clotting.
10 - Deflection
Duration: 10 seconds/level
Cost: 3 mana points
Effect: Adds +20 to DS. Deflects Elemental Spells, like lightning.
11 - Hypnosis
Duration: Short time
Cost: 1 spirit point
Effect: Calm. One critter only, subject to warding.
12 - Swords
Duration: 10 seconds/level
Cost: 1 spirit point
Effect: Adds +20 to AS
13 - Shields
Duration: 10 seconds/level
Cost: 1 spirit point
Effect: Adds +20 to DS
14 - Dissipation
Duration: 10 seconds/level
Cost: 1 spirit point
Effect: Adds +20 to TD
15 - Healing
Duration: Instant
Cost: 2 spirit points
Effect: Regenerates full health points.
16 - Madness
Duration: 10 seconds
Cost: 3 spirit points
Effect: Adds +50 AS. Lowers -50 DS
17 - Possession
Duration: Short time
Cost: 4 spirit points
Effect: Mass calm. All critters, subject to warding.
18 - Wracking
Duration: Instant
Cost: 5 spirit points
Effect: Full regenerates all mana. ** Must hide if non-CoL present **
19 - Darkness
Duration: Instant
Cost: 6 spirit points
Effect: Return to council chambers. ** Don't use if any non-CoL present, whether hidden / invisible or not **
20 - Hopelessness
Duration: Instant
Cost: 2 deeds
Effect: Death and decay